Wiki Categories

Browse every major Dungeon Quest Reborn wiki category and jump into structured Roblox game data.

Classes & Archetypes

Dungeon Quest Reborn preserves the four-role class structure of the original Dungeon Quest. Roles are defined by stat-point allocation rather than rigid class-locks, with stat allocation driving weapon scaling and ability unlocks.

Open Classes

Weapons & Spells

Weapons in DQ Reborn span six rarity tiers (Common → Ultimate). Ultimate-tier weapons (Voidspire & Abyssal Veil, Hofund, Voidfallen's Effigy & Edict) are gated behind Nightmare Abyssal Void or Northern Lands runs with drop rates that Earnaldo reports as 'well below 0.1%'.

Open Weapons

Dungeons & Floors

The original Dungeon Quest by Voldex markets 17 unique dungeons. Fandom and NamuWiki count 19-20 when including remastered variants (Desert Temple Legacy/Remastered, Winter Outpost Legacy/Remastered) and Boss Raids (Hela rings). Reborn inherits the dungeon design language but its exact floor list is not publicly enumerated.

Open Dungeons

Abilities & Skills

Abilities drop from specific dungeons at specific tiers. The two legendary enhancements (Enhanced Inner Focus for Mage, Enhanced Inner Rage for Warrior) are required for high-end builds and serve as the de-facto trade currency.

Open Abilities

Bosses & Endgame

Bosses define the difficulty curve. The Voidborn and Odin Reincarnation are the two ultimate-tier Ultimate-weapon sources. Hela is the daily Boss Raid. Endgame boss HP pools reach 10M on Nightmare (per data-collection Phase 3 boss index).

Open Bosses

Game Passes

Four primary gameplay passes drive the in-game economy. Three are commercially justified for active grinders (VIP for XP, 2x Gold for gold, Extra Item! for drops); Free Skill Reset is a niche gold-saving utility. Cosmetic enchant passes (EMBERS / FLAMES / LIGHTNING / PLASMA) have no gameplay value.

Open Passes