Classes & Archetypes

Dungeon Quest Reborn preserves the four-role class structure of the original Dungeon Quest. Roles are defined by stat-point allocation rather than rigid class-locks, with stat allocation driving weapon scaling and ability unlocks.

SStamina-Lock

Warrior

Physical damage dealer scaling on Strength with Inner Rage legendary buffs. Slam → Fire Bomb → Ground Slam is the standard boss rotation.

RolePhysical DPS
TypeStrength-stat
ObtainStarter
Best ForSingle-target boss DPS, Inner Rage stacks
SSpell-Lock

Mage

Spell-power AoE dealer scaling on Intelligence with Enhanced Inner Focus legendary buffs. Innervate unlocks baseline healing.

RoleAoE / Spell DPS
TypeIntelligence-stat
ObtainStarter
Best ForAoE clear, room-wide damage
AMitigation-Lock

Tank

Pure Strength build with Guardian armor synergy. Required for bonus bosses where healing is impossible. Diminished late-game value.

RoleAggro / Mitigation
TypeStrength-stat
ObtainStarter
Best ForBonus boss runs, Holy Barrier taunt
ASupport-Lock

Healer

Universal Heal specialist; always required for Nightmare groups. Rejuvenating Spray, Aura of Life, Holy Circle, Redemption are the core kit.

RoleSupport
TypeMagic + Strength
ObtainStarter
Best ForNightmare group runs, Universal Heal

Data Quality Notes

Keep entries useful by separating source-backed facts, player-tested strategy, and update timing.

Source fields

Keep rarity, obtain method, abilities, and summary tied to official posts or repeatable in-game testing.

Internal links

Link classes entries to matching builds, boss routes, and guide sections.

Update rhythm

Keep tier values and obtain methods current after each game update.